



Joey Naber as Black Adam, Shazam, Reporter.Neal McDonough as The Flash, Nightwing (Damian Wayne), Cop 2.Phil LaMarr as Aquaman, Green Lantern (John Stewart), Arkham Guard.Jennifer Hale as Hawkgirl, Killer Frost.Richard Epcar as The Joker, Radio Host 2.Susan Eisenberg as Wonder Woman, Radio Host 1.Debra Doetzer as Ladder Ending's Announcer.Grey DeLisle as Catwoman, Green Lantern's Ring.Ed Boon as Scorpion (catchphrases only).Adam Baldwin as Green Lantern (Hal Jordan).Troy Baker as Sinestro, Nightwing (Dick Grayson), Atlantean Soldier.Stephen Amell as Green Arrow (Arrow DLC skin).In addition to the damage dealt from the battle, the winner steals power from their opponent's meter. Players can also compete in wager battles, dubbed the Clash system, which combines individualized cutscene cinematics with the process of betting portions of super meter. For instance, Wonder Woman uses meter to switch between two fighting styles, while Solomon Grundy uses meter for an array of grapple moves. The gauges are unique to each character and are utilized in different ways. According to Boon, stage selection is as important to the player as character selection.Īs players fight, their "super meters" build with energy that can be expended to perform enhanced special attacks or powerful super moves. For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his opponents with it however, the players are given the option to disable interactive elements. Each arena has its own unique elements, and characters exploit them differently depending on their class. The stages, based on locations such as the Batcave and Fortress of Solitude, feature multiple levels and various objects that the player can interact with. Certain fighters have more than one fighting style, such as Nightwing's ability to switch between a staff and a pair of escrima sticks. Ed Boon, co-founder and creative director of NetherRealm Studios, stated that characters fall into two categories: "power characters" (characters relying on their brute strength and supernatural abilities), and "gadget characters" (characters relying on their weapons, objects, and other external mechanisms to win). Whether you can actually succeed is another matter altogether.The principal gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. You’re pulled into this impossible war from the start, committed to killing these awful gods at the earliest opportunity. The various design decisions assemble to create a sense of hopeless dread. These are ageless horrors accustomed to unchecked abuse of power, ready to answer any slight with swift retribution. Even the designs of the gods themselves feel like visions of a horrific myth cycle. The actual story, that of desperate mortals stabbing at remorseless murderers, is immediately engaging. The backgrounds and environments have a painted quality that feels timeless, like high lore is being recited all around you. An Epic Clash of Murderous IntentĮven through the lens of whimsical cruelty, Gods Will Fall is a beautiful game. At least you’re able to tackle them in whatever order you wish.
INJUSTICE 3 GODS WILL FALL HOW TO
Weapon variety aside, it’s possible to use up two or three save files before you figure out how to beat any given stage. War axes and maces are so clumsy as to be unplayable at first, while the spear keeps a healthy distance between you and your opponents. I scrapped entire save files once I lost the last spear user, who was also the only spear user. You’d also better hope that you’ve got a lot of the right weapon in your party. Unfortunately, the extended time between attempts means you’re unlikely to succeed for quite a while. These fights are the lynchpin of every stage, the focal point of the entire game. This weird combat rhythm comes to a head when it’s time to face the gods.
